Publications

S. Kamunya, E. Maina and R. Oboko, “A Gamification Model For E-Learning Platforms,” 2019 IST-Africa Week Conference (IST-Africa), 2019, pp. 1-9, doi: 10.23919/ISTAFRICA.2019.8764879.

Kamunya, S. M., Oboko, R. O., Maina, E. M., & Miriti, E. K. (2022). A Systematic Review of Gamification Within E-Learning. Research Anthology on Developments in Gamification and Game-Based Learning, 123-140.

Kamunya, S., Mirirti, E., Oboko, R., & Maina, E. (2020, May). An adaptive gamification model for e-learning. In 2020 IST-Africa Conference (IST-Africa) (pp. 1-10). IEEE.

Kamunya, S., Oboko, R., & Maina, E. (2019). A systematic mapping of adaptive gamification in e-learning. Open J. Inf. Technol2, 53-68.

Mbabu, K. M., Oboko, R. O., & Kamunya, S. (2019). An Adaptive Gamification Tool for E-learning Platform. In Open Journal for Information Technology (Vol. 2, Issue 2, pp. 41–52). Center for Open Access in Science. https://doi.org/10.32591/coas.ojit.0202.03041m

Ochukut, S. A., Oboko, R. O., Miriti, E., & Maina, E. (2022). Research Trends in Adaptive Online Learning: Systematic Literature Review (2011–2020). Technology, Knowledge and Learning, 1-18.

Ochukut, S. A., & Oboko, R. O. (2021). Strategies for Managing Cognitive Load and Enhancing Motivation in E-Learning. In Handbook of Research on Equity in Computer Science in P-16 Education (pp. 248-264). IGI Global.

OCHUKUT, S. A., & OBOKO, R. (2019, May). A Learner Model for Adaptive e-Leaning Based on Learning Theories. In 2019 IST-Africa Week Conference (IST-Africa) (pp. 1-8). IEEE.